
Hotspot · Offshore · reached by emissary
Aerlinthe Island
Darktide’s one truce. When it broke, whoever held the ties held the island.
- Region
- Far north, offshore
- Opened
- July 2000
- Prize
- Golem hunting
- Contested
- Autumn 2000 on
- Record
- Good
Aerlinthe Island, dated
- Dated to the month
Opens in peace
Original-era evidenceVoices: Blood-side · Reference
- Dated to the season
War zone declared
Original-era evidenceVoices: Blood-side
- Dated to the month
Quest reworked
Later evolutionVoices: Official
- Dated to the month
New tunnels
Later evolutionVoices: Reference
A volcanic island of ash and treasure golems, where the whole server agreed not to fight. The peace lasted a few months. Then it became a war of logistics.
Fire and golems
Original-era evidenceOpened in July 2000: a volcano, a lagoon harbour, ash-buried ruins, golems of coral, diamond and magma. No town.
Sources · ReferenceHollow Weapons; To Raise a Banner of FlameAerlinthe; Aerlinthe Record; Tenkarrdun; Relic Town; From the Darkness Born
The price of getting there
Original-era evidenceA paid emissary, or a hard quest. That is why ties mattered.
Sources · ReferenceAerlinthe; Aerlinthe Record; Tenkarrdun; Relic Town; From the Darkness Born
The peace
Original-era evidenceA no-war zone by server-wide agreement, says the Blood side.
Sources · Blood-sideHistory
The war zone
Original-era evidenceAfter Blood took Kara the peace broke. Blood declared a war zone, built recall ties with a gating mule, and held the island as far as an island can be held.
Accounts differ. Blood calls the tie war logistics; the Black Rose side says it made holding ground pointless.
Sources · Blood-side, Black Rose-sideHistoryDarktide’s Past
Later
Later evolutionA 2002 quest rework and 2004 tunnels changed the island.
Sources · Official, ReferenceUpcoming Changes to AerlintheAerlinthe; Aerlinthe Record; Tenkarrdun; Relic Town; From the Darkness Born