
The Golden Age · Hotspots
The ground they bled for
Darktide’s wars were fought over places that paid.
The great three
Where the banners met

Ayan Baqur
The richest, hardest-to-reach town on the map. The prize of the AB Wars.Walk the ground
Aerlinthe Island
Darktide’s one truce. When it broke, whoever held the ties held the island.Walk the ground
Kara
A hidden mountain town that became a capital, and heard the oath to Bael’Zharon.Walk the groundThe next tier
More contested ground

Arwic
The crossroads of Darktide’s earliest great battles, until the world wiped it away.Walk the ground
The Black Spawn Dens
For one summer, the fastest road to power, garrisoned like mines.Walk the ground
Lytelthorpe
The summer a PK monarchy moved into a starter town’s castle.Walk the ground
Fort Tethana
A frontier refuge, and the night players were thrown into the sky.Walk the groundAt a glance
Every hotspot, side by side
| Place | Why it mattered | At a glance |
|---|---|---|
| Ayan Baqur | The richest, hardest-to-reach town on the map. The prize of the AB Wars. |
|
| Aerlinthe Island | Darktide’s one truce. When it broke, whoever held the ties held the island. |
|
| Kara | A hidden mountain town that became a capital, and heard the oath to Bael’Zharon. |
|
| Arwic | The crossroads of Darktide’s earliest great battles, until the world wiped it away. |
|
| The Black Spawn Dens | For one summer, the fastest road to power, garrisoned like mines. |
|
| Lytelthorpe | The summer a PK monarchy moved into a starter town’s castle. |
|
| Fort Tethana | A frontier refuge, and the night players were thrown into the sky. |
|
“Record” is how much rests on official text and both sides, not one voice.