Two allegiances clash at the gate of a stone town at dusk: crimson-banner fighters and war mages on one side, blue-and-silver defenders on the walls, and a glowing blue lifestone in the square beyond the gate.

The Golden Age · Hotspots

The ground they bled for

Darktide’s wars were fought over places that paid.

At a glance

Every hotspot, side by side

Darktide hotspots at a glance
PlaceWhy it matteredAt a glance
Ayan BaqurThe richest, hardest-to-reach town on the map. The prize of the AB Wars.
  • Region: Western Direlands
  • Founded: May 2000
  • Prize: Rich vendors, fast dens
  • Contested: 2000 – 2001
  • Record: Strong
Aerlinthe IslandDarktide’s one truce. When it broke, whoever held the ties held the island.
  • Region: Far north, offshore
  • Opened: July 2000
  • Prize: Golem hunting
  • Contested: Autumn 2000 on
  • Record: Good
KaraA hidden mountain town that became a capital, and heard the oath to Bael’Zharon.
  • Region: Linvak Mountains
  • Type: Sho lake town
  • Prize: Good prices, a hidden home
  • Contested: 1999 – 2001
  • Record: Strong
ArwicThe crossroads of Darktide’s earliest great battles, until the world wiped it away.
  • Region: Edge of the Olthoi north
  • Type: Trade town
  • Contested: 1999 – 2000
  • Record: Fair
The Black Spawn DensFor one summer, the fastest road to power, garrisoned like mines.
  • Region: Across the Direlands
  • Opened: June 2000
  • Prize: Experience, fast
  • Record: Strong dates, partisan control
LytelthorpeThe summer a PK monarchy moved into a starter town’s castle.
  • Region: Central Aluvian lands
  • Type: Starter town, small keep
  • Contested: Mid 2000
  • Record: Fair
Fort TethanaA frontier refuge, and the night players were thrown into the sky.
  • Region: Northern Direlands
  • Type: Fortified outpost
  • Contested: More refuge than prize
  • Record: Fair

“Record” is how much rests on official text and both sides, not one voice.