At night a lone adventurer crouches beside a glowing blue lifestone as hooded hunters with drawn weapons close in from the pine forest.

The New Era · PvP

The fight

Ground worth holding. Losses worth avoiding. Combat that rewards the hands on the keys.

Design goals

What we are building toward

  1. Goal

    Territory that matters

    Towns, lifestones and hunting grounds worth holding, with the holder there for all to see.

    Darktide fought over prices and lifestones: the Darktide record behind “Territory that matters”

  2. Goal

    Stakes with counterplay

    Deaths that cost something, and ways for a prepared player to cut the loss.

    Darktide’s death items: the Darktide record behind “Stakes with counterplay”

  3. Goal

    No safe walls on contested ground

    Sanctuary belongs away from the field.

    Barriers hollowed out the towns: the Darktide record behind “No safe walls on contested ground”

  4. Goal

    Winning does not end the server

    Holdings that cost more as you grow, and objectives that move. No wipes.

    Blood won, then emptied: the Darktide record behind “Winning does not end the server”

  5. Goal

    Combat that rewards skill

    Dodgeable projectiles, positioning that matters, and published rulings on technique.

    The developers’ own 2004 praise: the Darktide record behind “Combat that rewards skill”

  6. Goal

    No escape by the back door

    Combat timers that stop a losing fighter recalling or logging out.

    Portal logging, 2000: the Darktide record behind “No escape by the back door”

  7. Goal

    Allegiance as politics

    Real power for active allegiances, and tools for wars, truces and bounties.

    The allegiance tree was the scoreboard: the Darktide record behind “Allegiance as politics”

  8. Goal

    Live events that pick sides

    Moments that make factions declare, and change the map.

    The oath, December 2000: the Darktide record behind “Live events that pick sides”

  9. Goal

    One world, well populated

    One PvP world with the people in it for the war to happen.

    Darktide never got a second chance: the Darktide record behind “One world, well populated”