Game Guide

NOS Redux manual

Shard rules and values

The current Classic caps, bank limits, murder settings, guard response, and spell-display rules in one place.

Ruleset
NOS Redux: Classic
Stat cap
350
Murder threshold
6 counts
01

Core values

These settings come from the approved Classic build. They replace the different values found across the 1999 and 2000 server snapshots.

NOS Redux: Classic core values
SettingValuePlayer effect
Total stat cap350Strength, Dexterity, and Intelligence share the total.
Bank capacity4,000 itemsItem count and bank weight are checked separately.
Bank weight5,000 stonesHeavy resources can reach the weight limit before the item limit.
Murderer threshold6 countsA character becomes a murderer at six counts.
Murder decay11,520 minutesThe adopted Classic decay period.
Town guardsInstant-kill responseQualifying crimes in guarded regions receive lethal guard response.
Spell wordsEnabledPlayer spell words remain visible.
02

Guarded and unguarded ground

Protection follows region boundaries, not the appearance of a road or building. Britain is guarded; Buccaneer’s Den and wilderness routes are not. Gates can put you on very different ground in one step.

Use the bank before long travel. Novus was built around equipment loss, replacement gear, and the judgment to know what belongs in your pack.

03

What the old server did differently

The live Nov. 1999 configuration used a 350 stat cap, six-count murderer threshold, non-instant guards, and a 1,500-item / 800-weight bank. Later 0.48e settings raised bank capacity and restored instant guards. Redux adopts the later bank and guard policy while keeping the Dec. 1999 foundation.