NOS Redux manual
Shard rules and values
The current Classic caps, bank limits, murder settings, guard response, and spell-display rules in one place.
- Ruleset
- NOS Redux: Classic
- Stat cap
- 350
- Murder threshold
- 6 counts
Core values
These settings come from the approved Classic build. They replace the different values found across the 1999 and 2000 server snapshots.
| Setting | Value | Player effect |
|---|---|---|
| Total stat cap | 350 | Strength, Dexterity, and Intelligence share the total. |
| Bank capacity | 4,000 items | Item count and bank weight are checked separately. |
| Bank weight | 5,000 stones | Heavy resources can reach the weight limit before the item limit. |
| Murderer threshold | 6 counts | A character becomes a murderer at six counts. |
| Murder decay | 11,520 minutes | The adopted Classic decay period. |
| Town guards | Instant-kill response | Qualifying crimes in guarded regions receive lethal guard response. |
| Spell words | Enabled | Player spell words remain visible. |
Guarded and unguarded ground
Protection follows region boundaries, not the appearance of a road or building. Britain is guarded; Buccaneer’s Den and wilderness routes are not. Gates can put you on very different ground in one step.
Use the bank before long travel. Novus was built around equipment loss, replacement gear, and the judgment to know what belongs in your pack.
What the old server did differently
The live Nov. 1999 configuration used a 350 stat cap, six-count murderer threshold, non-instant guards, and a 1,500-item / 800-weight bank. Later 0.48e settings raised bank capacity and restored instant guards. Redux adopts the later bank and guard policy while keeping the Dec. 1999 foundation.