Game Guide

Character reference

Skills and stats

How to plan a character under the 350-point stat cap without pretending Novus has fixed classes.

Stats
Strength · Dexterity · Intelligence
Total stat cap
350
Skill cap
No total cap documented in the selected INI
01

The three stats

Strength, Dexterity, and Intelligence share 350 points. Strength supports hits and carrying capacity; Dexterity supports stamina and physical action; Intelligence supplies mana. Your final spread should match the equipment and skills you actually use.

Character stats
StatPrimary effectCommon uses
StrengthHits and carrying capacityMelee, mining, hauling ore, surviving damage
DexterityStamina and action speedWeapons, archery, sustained physical combat
IntelligenceManaMagery, healing, travel, and utility spells
02

Build by skill, not class

Ultima Online characters are combinations of trained skills. Novus did not lock players into warrior, mage, miner, tamer, thief, or merchant classes. A miner could fight; a mage could run a shop; a guild could train specialists around the equipment it could replace.

  • Weapon characters normally pair a weapon skill with Tactics and a recovery plan.
  • Mages need Magery plus enough mana and reagents for the work they intend to do.
  • Miners and smiths should plan carrying capacity and bank space before chasing rare ore.
  • Animal handlers need control skills as well as a place to stable valuable creatures.
03

A note on skill limits

The selected server INI documents the 350 stat cap but not a total skill cap. Individual skill behavior belongs to the skill definitions and the current build. This guide therefore does not publish an invented seven-skill template limit as a Novus rule.